1943

The Long Road

AI didn't show up a few years ago. It showed up before the first video game did. This is the actual history — from the first mathematical neuron to the frontier models running today.

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There is a version of recent history where artificial intelligence appeared out of nowhere around 2022, surprised everyone, and became the defining technology of the decade overnight. That version is comfortable and widely believed and completely wrong. The ideas behind what we now call AI are older than video games. Older than the internet. Older than the programming languages used to build the internet. They are, roughly speaking, as old as the computer itself — because the moment we built a machine that could compute, the first thing some people asked was whether it could think.

What follows is the actual timeline. Not a history of hardware — we've covered that elsewhere and will again. This is a history of compute as concept. Of what we knew was possible, how early we knew it, and the long strange road between knowing and doing.

I

Before Anyone Called It AI

In 1943, a neurophysiologist named Warren McCulloch and a self-taught logician named Walter Pitts published a paper called "A Logical Calculus of Ideas Immanent in Nervous Activity." It proposed the first mathematical model of a neural network — an artificial neuron that took inputs, applied weights, and fired a binary output. It was abstract. It ran on paper, not silicon. And it demonstrated that networks of these simple units could, in principle, compute any logical function. The idea that a machine could simulate the structure of thought was born thirteen years before anyone coined the term artificial intelligence.

Let that land for a second. The concept of an artificial neural network predates the first video game by nearly a decade. OXO, generally considered one of the earliest computer games, appeared in 1952. Tennis for Two hit an oscilloscope screen at Brookhaven National Laboratory in 1958. The neural network model came first. AI as a concept is older than gaming as a concept. That feels impossible until you realize what was actually happening in the 1940s and 1950s — people were not building computers and then slowly wondering what to do with them. They were building computers because they already knew what they wanted to do.

Alan Turing published "Computing Machinery and Intelligence" in 1950. The paper opens with five words that still haven't been fully answered: Can machines think? Turing didn't just ask the question — he designed a test for it. The Imitation Game, now called the Turing Test, proposed that if a human interrogator couldn't reliably distinguish a machine's written responses from a person's, the machine should be considered intelligent. It was a framework for a problem that wouldn't be technically approachable for another seventy years. He knew that. He wrote it anyway. Because the idea was already fully formed. Only the hardware was missing.

II

The Naming and the Dream

The term "artificial intelligence" was coined at a specific time and place: the Dartmouth Summer Research Project, June 1956, organized by John McCarthy, a young math professor at Dartmouth College. He brought together a small group — Marvin Minsky, Claude Shannon, Nathaniel Rochester, and others — for an eight-week workshop to explore whether machines could simulate human intelligence. The proposal stated plainly that "every aspect of learning or any other feature of intelligence can in principle be so precisely described that a machine can be made to simulate it." They believed this. They believed it could be solved in a few summers.

They were right about the principle and catastrophically wrong about the timeline. The hardware of 1956 was nowhere near capable of running what these ideas required. But the ideas were complete. The research community, the vocabulary, and the ambition all crystallized that summer. Everything that followed — every breakthrough, every winter, every hype cycle, every frontier model — traces a direct line back to that room in New Hampshire.

Within two years, Frank Rosenblatt built the Perceptron — the first neural network that could learn from data. His 1958 creation at Cornell could take inputs, adjust its own weights through a training process, and classify patterns. The press went wild. Headlines called it an electronic brain. The Navy funded it, imagining it could walk, talk, and reproduce itself. Rosenblatt was more measured than the headlines, but the gap between what the Perceptron could actually do and what people expected it to do was already enormous. That gap would define the next two decades.

1943
First Neural Network Model
1952
First Video Game (OXO)
83 yrs
From Concept to Frontier
III

The Winters

What happened next is the part most people skip, and it's the part that matters most for understanding where we are now. AI didn't follow a clean upward trajectory from the 1950s to today. It crashed. Twice. Hard enough that the term "AI Winter" was coined — deliberately referencing nuclear winter. The field didn't just slow down. It froze.

The first winter started in the early 1970s. By then, a decade of lavish DARPA funding had produced impressive demos and bold promises but limited practical results. The Mansfield Amendment of 1969 required military funding to have clear practical applications, and AI research didn't qualify. Then in 1973, the British government commissioned Sir James Lighthill to evaluate the state of AI research. His report was devastating — he concluded that AI had failed to deliver on its ambitious goals and that the problem of "combinatorial explosion" represented a fundamental barrier. The UK slashed funding. British AI labs shut down. Researchers scattered. Across the Atlantic, DARPA pulled back too. The chill lasted roughly from 1974 through the early 1980s.

But the real damage had already been done a few years earlier. In 1969, Marvin Minsky and Seymour Papert — two of the most influential figures in AI — published Perceptrons, a mathematical critique of Rosenblatt's neural network. They proved that a single-layer perceptron couldn't solve certain basic problems. The book was technically correct about single-layer networks. But it was interpreted as a death sentence for the entire concept of neural networks. Funding dried up. Researchers abandoned the approach. Rosenblatt himself died in a boating accident in 1971, at forty-three, and couldn't defend or extend his own work. Neural networks went dark for over a decade.

The field clawed back in the early 1980s with Expert Systems — software that encoded human knowledge as if-then rules to solve specific problems. Companies like Symbolics sold specialized hardware called Lisp Machines for six figures apiece. Japan launched a ten-year Fifth Generation Computer project. Over a billion dollars flowed back into AI. Wall Street adopted expert systems for trading. For a few years, it looked like the winter was over.

It wasn't. By 1987, the Lisp Machine market collapsed. General-purpose workstations from Sun and Apple could run the same software for a fraction of the cost. Expert systems turned out to be expensive, rigid, and terrible at handling anything outside their narrow rule sets. Japan's Fifth Generation project ended without meeting its goals. Symbolics — the company that registered the first .com domain in 1985 — filed for bankruptcy. The second AI winter set in and lasted into the early 1990s.

Here's the detail that matters: the second winter was so harsh that researchers stopped using the word "AI" entirely. The field survived by rebranding. The same techniques, the same mathematics, the same work — but called "informatics" or "analytics" or "machine learning." The ideas didn't die. The terminology did. AI collected so much baggage from two cycles of broken promises that the name itself became toxic. If you were doing AI work in the 1990s and wanted funding, you called it something else.

IV

The Quiet Revival

While the label was in hiding, the work continued. In 1986, David Rumelhart, Geoffrey Hinton, and Ronald Williams published a paper that would eventually reshape everything: "Learning Representations by Back-propagating Errors." Backpropagation — a method for training multi-layer neural networks by sending error corrections backward through the layers — wasn't technically new. It had been formulated in various forms before. But this paper demonstrated it working on real problems, and it solved exactly the limitation Minsky and Papert had identified seventeen years earlier. You could train networks with multiple layers. You just needed the right algorithm and enough compute.

The "enough compute" part is the whole story. Backpropagation worked in 1986, but computers were still too slow to train networks of meaningful size. Training a big neural network could take months. The excitement faded again — not into a full winter, but into a long, quiet period where the mathematics was sound, the theory was proven, and the hardware simply wasn't there yet.

Meanwhile, AI was doing real work under its new names. By the early 1990s, neural networks were running in banking — credit scoring, fraud detection, risk assessment. In 1991, the first academic literature appeared using neural networks for credit classification models. By mid-decade, these techniques were embedded in financial infrastructure, processing transactions and flagging anomalies. Nobody called it AI. They called it analytics. It was the same math. The same idea McCulloch and Pitts had sketched on paper in 1943, now running at scale in production systems that moved money.

Then came May 11, 1997. IBM's Deep Blue defeated world chess champion Garry Kasparov in a six-game match — the first time a computer beat a reigning world champion under standard tournament rules. Deep Blue could evaluate 200 million chess positions per second. It wasn't neural-network AI — it was brute-force computation. But the image of a machine beating the greatest chess mind alive hit the public consciousness like a freight train. IBM's market cap jumped $18 billion overnight. The word "AI" started becoming speakable again.

V

The Hardware Finally Arrives

The missing piece had always been compute. The ideas were seventy years old. The algorithms were proven. The data was starting to accumulate. What nobody had, until the mid-2000s, was a machine architecture that could train neural networks fast enough to matter.

In November 2006, NVIDIA released CUDA alongside its G80 architecture — the GeForce 8800 GTX. CUDA turned the GPU from a graphics-rendering device into a general-purpose parallel computing platform. For the first time, researchers could write standard code that ran across hundreds of processing cores simultaneously. This mattered because neural network training is fundamentally a massive parallel math problem — millions of matrix multiplications happening in concert. GPUs were accidentally perfect for it. The hardware that gamers used to render better explosions turned out to be the hardware that AI had been waiting sixty years for.

Between 2006 and 2012, a small group of researchers — many of them students of Geoffrey Hinton at the University of Toronto — began using CUDA-enabled GPUs to train neural networks. The results were promising but incremental. The rest of the machine learning community remained skeptical. Then came September 30, 2012.

Alex Krizhevsky, Ilya Sutskever, and Geoffrey Hinton entered AlexNet into the ImageNet Large Scale Visual Recognition Challenge — an annual competition to classify images from a dataset of over a million photographs. AlexNet achieved a top-5 error rate of 15.3%. The second-place entry, using traditional methods, scored 26.2%. That's not an incremental improvement. That's a demolition. AlexNet was trained on two NVIDIA GTX 580 GPUs. The deep learning era started on gaming hardware.

The AI community pivoted overnight. Google, Facebook, and every major tech company recognized what had just happened: neural networks, trained on large datasets with GPU compute, could outperform every other approach to pattern recognition. The sixty-year bet placed by McCulloch and Pitts, by Rosenblatt, by Hinton during the decades when nobody was funding neural network research — that bet had just paid off.

In June 2015, a programmer named SethBling released MarI/O — a neural network that taught itself to play Super Mario World using a technique called NEAT (NeuroEvolution of Augmenting Topologies). It started knowing nothing about the game. No rules, no controls, no concept of what a Goomba was. Through evolutionary learning — randomly generating networks, keeping the ones that performed best, mutating and combining them — MarI/O completed an entire level in 34 generations. It was a demonstration you could hand to anyone, gamer or not, and they would immediately understand what they were seeing: a machine learning from scratch, in real time, through trial and error. It made the abstract concrete.

VI

The Architecture That Changed Everything

In June 2017, a team at Google published a paper with a title that reads like a thesis statement: "Attention Is All You Need." It introduced the Transformer architecture — a neural network design that replaced the sequential processing of earlier models with a mechanism called self-attention, where every element in a sequence could attend to every other element simultaneously. This made training massively parallelizable. It scaled with hardware. And it turned out to be the architecture that would power virtually every major AI system built afterward.

OpenAI ran with it. GPT-1 arrived in June 2018 with 117 million parameters, trained on a dataset of books. It was a proof of concept — pre-train a Transformer on a massive amount of text, then fine-tune it for specific tasks. GPT-2 followed in February 2019 with 1.5 billion parameters. GPT-3 landed in June 2020 with 175 billion parameters and could write essays, generate code, and learn tasks from a few examples placed in the prompt. Each version was essentially the same idea, scaled up — more parameters, more data, more compute.

On November 30, 2022, OpenAI released ChatGPT — a conversational interface wrapped around a GPT-3.5 model fine-tuned with reinforcement learning from human feedback. It reached one million users in five days. One hundred million in two months. It became the fastest-growing consumer application in history. And suddenly, the word "AI" was everywhere again — but this time, the technology behind it was real, it was running at scale, and it was doing things that no one outside the research community had expected to see in their lifetime.

The public response was approximately: Where did this come from?

It came from 1943. It came from McCulloch and Pitts sketching neurons on paper. From Turing asking if machines could think. From Rosenblatt building a learning machine and dying before the world caught up to what he'd built. From Hinton keeping the faith through two winters when neural networks were considered a dead end. From NVIDIA accidentally building the hardware AI needed while trying to make better video games. From seventy-nine years of people knowing exactly what was possible and waiting for the technology to catch up to the idea.

AI didn't pop up a couple of years ago. It popped up around the time compute itself popped up — because the possibility was visible from the start. Every advancement since has been the hardware slowly, painfully catching up to concepts that were already fully formed before the first person ever played a video game.

The Complete Timeline

Filter by era — click to isolate, click again to show all

Dawn
1943
McCulloch-Pitts Neuron
First mathematical model of a neural network. Binary inputs, weighted sums, threshold firing. Computation as brain analogy — on paper, not silicon.
Dawn
1950
Turing's "Computing Machinery and Intelligence"
"Can machines think?" Introduces the Imitation Game (Turing Test). Published in the philosophy journal Mind — a framework for a problem decades away from being testable.
Dawn
1952
OXO — First Video Game
A.S. Douglas creates tic-tac-toe on Cambridge's EDSAC computer. The neural network concept is already nine years old. AI predates gaming.
Dawn
1956
Dartmouth Conference
The term "Artificial Intelligence" is coined. McCarthy, Minsky, Shannon, and Rochester spend eight weeks mapping a new field. They predict major progress within a few summers.
Dawn
1958
Rosenblatt's Perceptron
First neural network that learns from data. Press headlines: "electronic brain." The Navy funded it. Expectations immediately outpace capability.
Dawn
1966
ELIZA
Joseph Weizenbaum creates ELIZA at MIT — an early natural language program simulating a psychotherapist. Pattern matching, not intelligence. People talk to it anyway.
First Winter
1969
Minsky & Papert Publish Perceptrons
Mathematical proof that single-layer perceptrons can't solve XOR. Interpreted as a death sentence for all neural network research. Funding collapses.
First Winter
1971
Rosenblatt Dies
Frank Rosenblatt drowns in a boating accident on his 43rd birthday. The creator of the Perceptron doesn't live to see it vindicated.
First Winter
1973
The Lighthill Report
Sir James Lighthill tells the British government AI has failed. UK funding slashed. The chill crosses the Atlantic. DARPA pulls back. First AI Winter sets in.
First Winter
1974–1980
The Deep Freeze
AI funding drops to near zero. Labs close. Researchers leave the field. The term "AI Winter" is coined — a deliberate reference to nuclear winter.
Expert Systems
1980–1985
Expert Systems Boom
Rule-based AI returns. Lisp Machines sell for $100K–$150K each. Japan launches its Fifth Generation project. Over $1 billion flows into AI again.
Expert Systems
1985
Symbolics Registers First .com Domain
symbolics.com — the first .com ever registered. The company is the face of the AI boom. Within eight years, it will file for bankruptcy.
Expert Systems
1986
Backpropagation Rediscovered
Rumelhart, Hinton, and Williams publish "Learning representations by back-propagating errors." Multi-layer networks can learn. The algorithm that will eventually power everything arrives — decades too early for the hardware.
Second Winter
1987
Lisp Machine Market Collapses
General-purpose workstations from Sun and Apple match Lisp Machine performance at a fraction of the cost. The specialized AI hardware market implodes overnight.
Second Winter
1987–1993
Second AI Winter
Expert systems fail to scale. Japan's Fifth Generation project ends. Researchers stop using the word "AI" — they rebrand as "analytics" and "informatics" just to get funding.
Quiet Revival
~1991
Neural Networks Enter Banking
First academic work using neural networks for credit classification. By mid-decade, AI is embedded in financial infrastructure — fraud detection, credit scoring, risk assessment. Nobody calls it AI.
Quiet Revival
1997
Deep Blue Defeats Kasparov
IBM's chess computer beats the world champion. 200 million positions per second. Brute force, not neural networks — but the public image of machine intelligence is reborn. IBM's market cap jumps $18 billion.
Deep Learning
2006
NVIDIA Releases CUDA
The GPU becomes a general-purpose parallel computing platform. Researchers can now train neural networks on hardware originally built for video games. The sixty-year hardware bottleneck begins to break.
Deep Learning
2012
AlexNet Wins ImageNet
15.3% error rate vs. 26.2% for second place. Trained on two GTX 580 GPUs. Deep learning goes from fringe to dominant overnight. The AI arms race begins.
Deep Learning
2015
MarI/O
SethBling's neural network teaches itself Super Mario World from scratch. 34 generations of evolutionary learning. AI becomes something anyone can watch and understand.
Frontier
2017
"Attention Is All You Need"
Google researchers introduce the Transformer architecture. Self-attention replaces sequential processing. The blueprint for every major AI model that follows.
Frontier
2018
GPT-1
OpenAI's first Generative Pre-trained Transformer. 117 million parameters. A recipe: pre-train on text, fine-tune for tasks. Small by later standards — enormous as proof of concept.
Frontier
2020
GPT-3
175 billion parameters. Writes essays, generates code, learns tasks from a few examples. The scaling hypothesis — bigger models simply get more capable — starts looking true.
Frontier
Nov 30, 2022
ChatGPT Launches
A conversational interface on GPT-3.5 with RLHF. One million users in five days. 100 million in two months. The fastest-growing consumer application in history. The world asks: "Where did this come from?"
Frontier
2023–2026
The Frontier Era
GPT-4, Claude, Gemini, Llama, and dozens of frontier models. Multimodal capabilities — text, image, audio, video. Reasoning models. Agents. The ideas from 1943 running at planetary scale on hardware their creators could not have imagined.

Eighty-three years from the first sketch of an artificial neuron to the models running today. The ideas were always ahead of the hardware. The hardware finally caught up. Nothing about this was sudden.

Photonamus · photonamus.com

The Dawn - 1943 to 1966

Before anyone called it AI
A Logical Calculus of the Ideas Immanent in Nervous Activity
Warren McCulloch and Walter Pitts | 1943 | Bulletin of Mathematical Biophysics, 5(4), 115-133
First mathematical model of an artificial neuron. Binary inputs, weighted sums, threshold firing. Published thirteen years before the term artificial intelligence existed.
Computing Machinery and Intelligence
Alan Turing | 1950 | Mind, Vol. LIX, No. 236, pp. 433-460
Can machines think? Introduces the Imitation Game (Turing Test). Published in the philosophy journal Mind. Framed the question seventy years before it became technically testable.
OXO (Noughts and Crosses) - First Video Game
A.S. Douglas | 1952 | University of Cambridge, EDSAC Computer
Generally considered one of the earliest video games. Tic-tac-toe on the EDSAC. The neural network concept predates this by nine years.
Tennis for Two
William Higinbotham | October 18, 1958 | Brookhaven National Laboratory
Often cited as the first video game created purely for entertainment. Built by a Manhattan Project physicist on an analog computer with an oscilloscope display.
The Dartmouth Summer Research Project on Artificial Intelligence
McCarthy, Minsky, Rochester, Shannon | Summer 1956 | Dartmouth College
Eight-week workshop where the term artificial intelligence was coined. The 1955 proposal is archived at Stanford. Established AI as a formal field.
The Perceptron: A Probabilistic Model for Information Storage and Organization in the Brain
Frank Rosenblatt | 1958 | Psychological Review, 65(6), pp. 386-408
First neural network that could learn from data. Funded by the Office of Naval Research. Press headlines called it an electronic brain. Expectations far outpaced capability.

The First Winter - 1969 to 1980

Promises broken, funding pulled
Perceptrons: An Introduction to Computational Geometry
Marvin Minsky and Seymour Papert | 1969 | MIT Press
Proved single-layer perceptrons cannot solve XOR. Technically correct but interpreted as condemning all neural networks. Arrived just as symbolic AI gained dominance, creating the illusion that it caused the field to collapse.
Frank Rosenblatt - Death
July 11, 1971 | Chesapeake Bay
Drowned in a boating accident on his 43rd birthday. Did not live to see the vindication of his work through backpropagation or deep learning.
The Lighthill Report
Sir James Lighthill | 1973 | British Science Research Council
Concluded AI had failed to achieve its goals. Identified combinatorial explosion as a fundamental barrier. Led to drastic UK funding cuts and contributed to DARPA withdrawal in the US.

Expert Systems Boom - 1980 to 1987

Billions in, billions burned
Expert Systems, Lisp Machines, and the 1980s AI Boom
Various sources | 1980-1987
Rule-based AI systems. Lisp Machines at $100K-$150K each. Japan's Fifth Generation project. Over $1 billion in AI investment. Wall Street adopted expert systems for trading.
Learning Representations by Back-propagating Errors
Rumelhart, Hinton, Williams | 1986 | Nature, 323(6088), 533-536
Made multi-layer neural networks trainable. Backpropagation had been formulated before (by Werbos), but this paper demonstrated it working and popularized it. The algorithm that powers everything, arriving decades before hardware could run it at scale.
Symbolics, Inc. - First .com Domain
March 15, 1985
symbolics.com was the first .com domain ever registered. The company was the face of the AI boom. Filed for bankruptcy in the 1990s.

The Second Winter - 1987 to 1993

AI becomes a dirty word
Lisp Machine Market Collapse
1987-1988
General-purpose workstations from Apple and Sun matched Lisp Machine performance at far lower cost. Symbolics stock fell from $45 to under $5. The specialized AI hardware market collapsed overnight.
AI Rebranding as Informatics and Analytics
Late 1980s through 1990s
The second winter was severe enough that researchers stopped using the term AI. The same mathematics continued under names like informatics, analytics, and machine learning. The ideas survived. The terminology did not.

The Quiet Revival - 1991 to 2005

AI at work under other names
Neural Networks in Banking and Credit Classification
Various academic literature | 1991 onward
First academic work using neural networks for credit classification appeared in 1991. By mid-decade, neural network systems were deployed in banking for credit scoring, fraud detection, and risk assessment. The same 1943 mathematics, running in production, called analytics.
Deep Blue Defeats Garry Kasparov
IBM | May 11, 1997 | New York City
First computer to beat a reigning world chess champion under standard tournament rules. 200 million positions per second. 480 custom chess chips. IBM market cap jumped $18 billion. Kasparov won the 1996 match 4-2 but lost the 1997 rematch 2.5-3.5.

Deep Learning Era - 2006 to 2016

The hardware bottleneck breaks
NVIDIA CUDA - Compute Unified Device Architecture
NVIDIA | November 2006 | Released with G80 architecture (GeForce 8800 GTX)
Turned GPUs into general-purpose parallel computing platforms. The G80 unified shader architecture created a single programmable core array. NVIDIA launched the Tesla line for data center compute. The hardware AI needed for sixty years was originally built for video games.
ImageNet Classification with Deep Convolutional Neural Networks (AlexNet)
Krizhevsky, Sutskever, Hinton | September 30, 2012 | ILSVRC 2012
Top-5 error rate of 15.3% vs. 26.2% for second place. Trained on two NVIDIA GTX 580 GPUs. The paper cited GPU compute as the enabling technology. Triggered the entire deep learning revolution.
MarI/O - Neural Network Plays Super Mario World
SethBling | June 2015
Neural network using NEAT that taught itself Super Mario World from scratch. No prior knowledge of the game. Completed a full level in 34 evolutionary generations. Made AI learning visible and understandable to anyone.

The Frontier Era - 2017 to Present

From architecture to reality
Attention Is All You Need
Vaswani et al. | June 12, 2017 | Google Brain / Google Research | NeurIPS 2017
Introduced the Transformer architecture. Self-attention mechanisms replacing sequential recurrent processing. Enabled massive training parallelization. Became the backbone of virtually every major AI model built afterward.
GPT-1
OpenAI | June 2018 | 117 million parameters
First Generative Pre-trained Transformer. Pre-train on text, fine-tune for tasks. Trained on BookCorpus. Proof of concept.
GPT-2
OpenAI | February 14, 2019 | 1.5 billion parameters
10x scale-up of GPT-1. Initially withheld due to misuse concerns. Full model released November 2019.
GPT-3
OpenAI | May/June 2020 | 175 billion parameters
Few-shot learning. Wrote essays, generated code, learned from examples in the prompt. API launched in beta. Gave credibility to the scaling hypothesis.
ChatGPT Launch
OpenAI | November 30, 2022 | GPT-3.5 with RLHF
Conversational interface on GPT-3.5 fine-tuned with reinforcement learning from human feedback. One million users in five days. 100 million in two months. Fastest-growing consumer application at the time.
The Frontier Model Era
2023 to 2026 | GPT-4, Claude, Gemini, Llama, and others
Multimodal capabilities. Reasoning models. Agentic behavior. Trained on GPU clusters of 10,000+ units. The ideas from 1943 running at planetary scale.

General and Cross-Cutting References

Surveys and overviews
A Brief History of AI: How to Prevent Another Winter (A Critical Review)
Mokarrami et al. | 2021 | arXiv:2109.01517
Comprehensive academic survey. Both AI winters. The rebranding of AI as informatics and analytics. Backpropagation revival. Transition to statistical methods. Key source for the terminology avoidance during the second winter.
AI Winter: Understanding the Cycles of AI Development
DataCamp | November 2025
Both AI winters. Lighthill Report. DARPA funding cycles. Expert systems collapse. Lisp machine dynamics. Includes useful parallels to the dot-com boom and bust.
The History of Artificial Intelligence from the 1950s to Today
freeCodeCamp | April 2023
Accessible overview of nine milestones from the Dartmouth Conference through deep learning.
2 AI Winters and 1 Hot AI Summer
Entefy | June 2026
Places AI winters alongside the Cold War ending, the World Wide Web launching (1991), and the Mosaic browser (1992). The parallel transformations happening while AI was thawing.
Deep Learning in Classical and Quantum Physics - AI Chronology
arXiv | 2025
Contains a concise chronological listing of key AI milestones from 1943 through modern deep learning. Useful reference timeline.